
Dungeon Mole
A downloadable game for Windows
Dungeon Mole is an experimental game concept that mixes Tower Defense style combat with the exploration aspects of a classic Dungeon Crawler.
You play as Clay, a small garden mole seeking to protect his home from the mechanized bugs that burrow beneath the ground. Delve deep into the ground, exploring a maze like cave network, and fighting off the incoming insect threats. However, Clay is unable to attack the enemies himself, but the seeds you find on your journey can be planted to defend yourself from oncoming attackers!
DEMO
While this game is currently still in development, we have a Gameplay Demo available for free to the public! Within this demo is a tutorial level aimed to showcase the basic mechanics and gameplay loop of the game., as well as some first looks at future levels of the game.
THIS DEMO IS BEST PLAYED WITH AN XBOX CONTROLLER
Keyboard support will be added in a future version prior to launch.
TEAM
Programming : Harrison Kratz, Oliver Chen
Level Design: Harrison Kratz, Rey Ramirez, Anthony Mallios, Jiovanni Colon, Roberto Ramirez
Concept Art: Evelyn Rodriguez
Environment Art: Larry Velazquez
Character Art: Kyle Angelo Lapuz
Sound: Sean Brown, Dani Craanen
ASSETS USED
Critter 3D Pixel Art Toolkit Asset Bundle by Critter Entertainment
Updated | 4 days ago |
Status | Prototype |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Sonk, KrispyKremeJr, Kairu000 |
Genre | Strategy |
Tags | 3D, Cute, Dungeon Crawler, Farming, Gardening, Tactical RPG, Tower Defense |
Download
Development log
- Version 0.39 days ago
- Patch V0.2 Launch!30 days ago
- 15 Week Milestone Release!Dec 13, 2024
- First Playable DemoNov 08, 2024
Comments
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This is definitely a solid foundation for a pretty cool game. The main character is very cute and the combination of dungeon crawling+tower defense is interesting. Right now the main issue IMO is that the isometric view can make it hard to tell where plants and enemies are on the grid system. However this could be easily fixed by putting in a line that shows where the plants will shoot when they are turned/planted. Other than that, the UX/UI is clean and stylish. Excited to see where its at in May.
good work excellent work im smiling aupon you